![]() Adobe plans to “incorporate Allegorithmic’s Substance tools into Creative Cloud over the coming months” but the subscriptions are (at least as far as I can tell) unchanged for now. The former, Allegorithmic, was just purchased by Adobe for an undisclosed amount. In my experience, there are two popular applications for this: Substance Suite from Allegorithmic and Quixel Suite from Quixel. The software package that they use then bakes those materials into PBR textures that a game engine can combine to recreate the look of the material. There can also be stencils of paint and so forth. The artist could, for instance, place apply an iron base to their geometry before painting a rust material atop certain sections of it. In a modern 3D workflow, it’s common to paint materials onto a model from a library.
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